Tuesday, September 8, 2009

Some Tips on Characters


Sometimes you just have to ignore everything your character sheet says you can't do, transcend the boundaries and limitations set by statistical probability, go against the system's established design philosophy and just go ahead and fuck someone's shit right up.

Click the image for a bigger one, by the way.

Last week a friend of mine asked me if I had any tips on making NPCs. Apparently this is something I am pretty good at, but I am a little ambivalent vis-à-vis people stroking my engorged member. I quite enjoy praise and mentioning how awesome I am, but I just don't want to be a jackass about it. It's a hard line to find, so I have decided to err on the safe side lest I cross over.

Let's just go ahead and write some character tips. I'm mostly thinking of NPCs here, but it can apply to PCs too (and I've used some PC examples). This is by no means comprehensive or entirely accurate, mind.

Practice Makes Perfect

The reason why it's not comprehensive or accurate is because I can't tell you how to do it. Nobody can. They can give you pointers, but the best way to make a good character is to keep at it until it comes naturally.

This point is so obvious it can be seen from outer space, but it's a nice place to start.

This Isn't A Freaking Novel

One of my players in my steampunk game has an ex-girlfriend who is interested in joining. I have no idea why anyone, ever, would invite their ex-girlfriend to play Dungeons & Dragons with them. (She's in once we have room though.) Apparently she already has a character planned with pages of backstory.

This is my face: ·_.

Okay, for a PC, it's not too bad. For most characters, though, you don't need that much detail. Most people won't see most of it. Ever popped open an adventure module? Most of the NPCs there have a few major personality traits and relevant major events in their lives noted and bang, done. Detail is great, but try and save it for the major players.

Character Quirks Are A Great Substitute For Personality

My Planescape game has a character called Uno, an enterprising and friendly young Fated lass. She's grown a bit over her few appearances, but one of the responses I've gotten is that her habit of saying "o-kay!" and making a ring gesture with her hand is adorable.

It's a little cynical, but character quirks, habits, ways of speaking, funny accents etc. can fill in for personality traits that aren't there if they have to. That's not to say that they should replace personality, but if you're stuck for an interesting character, they can help a lot. Besides, even when you've finished a character, they can still help it stand out. Nobody just stands around flapping their jaws like wooden puppets outside of video games. Unless that's their thing.

It's Okay To Be Gimmicky

This is what one of my players says a lot to dismiss ideas he doesn't like. In this context it's a statement against things that are done for their own sake, especially things done to make a character "wacky" or follow some obtuse theme that doesn't add much to the story. Usually I don't mind, because he's generally so picky about who and what he plays with that games are generally run for him instead of just with him anyway.

However, the same guy also names most (if not all) of his character's weapons things that reflect their wielder, regardless of whether it is in-character to do so. This extends to NPCs he has made for me.

Who cares? It's a roleplaying game, not a writing competition in Serious, Texas. If you want all your characters to have an unhealthy obsession with hats or something, do it. As with everything else, take this in moderation.

Don't Rub Their Noses In It

Sometimes you have a character which is just awesome. Maybe he's a badass warrior or a spunky mage or something, and you've got all these cool witty one-liners they can say and all these cool ideas for things he can do to establish how badass or spunky or judeophobic or whatever he is and you have awesome ideas coming out of your butt. That's great, really.

However, unless you are an amazing social outcast who stays at home all day indulging in amateur gaming design and drawing comics about how World of Warcraft changed your life on DeviantArt, you are playing your roleplaying game of choice with at least one other person. They have their own characters. They are not interested in taking a back seat to the antics of yours.

Especially don't act out your badass moments when it's not appropriate. Disarming an enemy just because you can and smiling smugly is kind of cool if you can do it without looking like a jackass. Disarming the king's guard just because you can and smiling smugly gets you jailed.

One of my players used to be the poster child for this one. She was so obsessed with her characters being badass and cool and unique that when required to make a low-level ordinary person for one campaign, she couldn't even make it through creation before begging me to allow her paladin to have a bear as a special mount. Being kind-hearted and kind of dumb at the time I said yes, and sure enough that bear (just like every familiar, animal companion and interesting rock she gets) was treated like a second PC and would be brought out anywhere, including into other people's homes, just to let people know she had a bear. Before that she was so obsessed with her characters being the best at everything ever that she'd probably have a meltdown over a lich PC dying.

These days she's improved and merely cries "railroad!" when her character catches a cold, or does things like make a foreign PC and spend enough time going "look at me! I can speak a foreign language you can't!" that people start telling her to knock it off.

That's another thing - you don't need to show off all your character's skills and abilities, especially when it would slow down the game to do so. (Especially don't complain and consider removing the skill entirely when you don't get to, start holding up the game to yell and hurl insults because you don't like the tone of the reply and then demand an apology for the way you were treated.)

Flaws Are A Good Thing

One of the things I like about the BESM system is that it forces and encourages players to take flaws - not the shitty D&D "I'll take a flaw to reduce my primary stat to 16, all right bonus feat!" kind, but things like "I have an NPC nemesis who actively meddles in my affairs!" and "I am claustrophobic!" Characters whose only discernible flaws are all suspiciously related to his dump stats are not particularly interesting, and it's not going to gimp you to be afraid of spiders or something.

Provided you don't ham it up, personality flaws can make your character really interesting, and don't necessarily detract from the character as a whole. I enjoy trolling people, frequently vent and say terrible things about friends to other people to get them off my chest (as seen on this very blog!) and am a huge hypocrite about most of the advice I give but you don't see me getting hate messages.

"But It's In Character!" Is A Stupid Phrase For Dumb Babies

The second half of this article says it better than I probably could, but here's an example.

So one of the PCs in my high school mecha game is a mind-reader and illusionist. One of his personality traits is that he reads the mind of every character he meets and acts very surprised, innocent and offended when people take offense to that. He has explained to me out-of-character that for the PC, mind-touching other people to get a read on their thoughts is as natural to him as a blind person touching someone else's face.

However, nobody gives a damn, because to everyone else he's still a creepy guy who invades people's privacy. Also, he has expressed a preference for re-visiting the minds of cute girls.

Just because you're being in-character doesn't make it fine. It's good that you are, but you should be prepared to accept the consequences of your actions - and if those consequences create problems out of character, it's an even worse excuse and you're a dumb baby. Okay?

Lacking Statistical Correlation Doesn't Make It Funny

Lol, that's so random!

Did you want to punch me in the mouth just now? If so, congratulations, you can skip to the next point.

To everyone else: I have these friends. I really like them, but they actually say "Lol!" out loud and make Portal jokes and I want to break their teeth and make a necklace out of them (bushman's rules). I think if one of them said "that's so random!" I would be making balloon animals with their intestines.

"Random" characters are basically the syphilis of roleplaying games. That's right, I said it. If your character could be described as "random" on his Facebook profile then I'm going to scrunch your character sheet into a ball and force it through your eye socket.

For The Love of God, Diversify

A few of my players have this tendency to play characters very closely to themselves. I've seen various arguments for this behaviour (like highlighting singular character traits that set each character apart from the others or "I treat all my characters as shards of my own personality"), and most of them are flawed. This is usually more pronounced in stressful, life-or-death situations when the player might be more willing to break character and do what they would do to get their PCs out of it.

It can be as something simple as having a lot of characters with the same class and/or race and/or cheese preference, or as complex as having a lot of characters who happen to be intellectual casters who say "Hmmm" a lot. Just... I don't know, try making an orc who likes cheddar for once? Something different.

The more characters you make that aren't like the ones you've made before, the better you become at making characters, and the better your games are for it.

Don't Stuff Straw In Their Butts

This one's a little complicated, so here's the summary. Just because you like something or hate something doesn't mean you can't make good, interesting characters that feel a different way.

I'm going to be edgy! and use politics as an example. Say you're a young and hip left-wing student who hates elves, religion and pudding. You've just gotten behind the DMing screen. What do you do? If your answer is to make a utopia of atheist liberal dwarves who prefer custard, no. Bad hypothetical person!

Here's an interesting experiment: Make a utopia of right-wing pudding-eating elves with a monotheistic religion that adds meaning to their lives, and the dwarves a dystopia.

This is a hard concept for some people to wrap their heads around, for some reason, but you're making a world here. Not everyone in it is going to be alike (usually). People can disagree with you and still be smart, intelligent people who can get things done.

I'm running Savage Tide for some pals - okay, I'm running my own adventure and cribbing from Savage Tide a lot - and they're currently at Farshore. The current de facto leader of the place is this guy Meravanchi, who comes across (at least the way I play him) as fairly lawful and right-wing, and while he is very, very good at running a town, his foreign policy ("let's assimilate the natives and take their land") is disliked by some residents. I tried to set it up so that both him and his opponent had their own merits and drawbacks, and I feel I succeeded.

However, one of my players insists that this makes Meravanchi a "snake" and has had his character threaten to cut ties with NPCs who like his style because his player doesn't like it.

This is what I mean here. If you really want to have varied and interesting characters all over the place, they have to be different. That means not all of them can like the same things or have the same viewpoints on religion, politics, sexuality and toast.

And most importantly, you still have to sell the ones that like things you don't as people the PCs can relate to. They're not evil mentally-damaged strawmen just because you don't like the cut of their jib. They're people - intelligent, interesting, likable people - and you damn well better play them that way.



Phew. That was longer than I thought it was going to be. Still, I hope it helps, even the rambling parts I'll probably need to rewrite and clarify later. Just remember the first one:

You don't make good characters by listening to people telling you how to make good characters. You listen to them and then you work on it until you, too, are able to make good characters and write silly blog posts about twenty people read giving them pointers.

Thursday, August 13, 2009

This Is Why We Still Can't Have Nice Things


Hello there!

I couldn't really decide, so instead, I'm going to do my best to illustrate everything I was submitted.

Yes, it is animated.

Demogorgon is awesome. Demons are awesome. Ask any of my players what comes up in every frigging game I run, and they will tell you demons. Or, if they are feeling snarky, elves or catgirls. Punch them in the face for me.

I don't know why but I really enjoy the idea of planar... stuff. Demons, devils, celestials, rilmani, it's all good. Especially demons, though. And modrons. Unfortunately I got into the tabletop scene just after Planescape was going out of style, and I never got the chance to enjoy it.

I did once get invited to a friend's game, though I was in a silly mood at character creation and rolled a rogue modron rogue who (rogue) worshipped Aoskar and was also a member of the Expansionists. His backstory was that he got mazed a long time ago (I wonder why) and now that he'd finally figured out how to escape he was extremely paranoid and tried to hide. He named himself Incognito and wore a huge fake moustache because he heard these things helped.

My eventual real character was a tiefling monk and a Sensate - only a namer, mind - who liked bar fights, and wanted to start one with every creature in the multiverse. Apparently when I asked around for advice I pissed off a lot of "purists" who forgot that not everyone in a faction is a shining example of perfect philosophy.

Then that friend of mine who was running the game scheduled it at the same time I was playing another game, and suggested that his game was better and I should cancel. I declined. As far as I know his Planescape game isn't even running any more, but I could be wrong.

And so, I still didn't get to play Planescape. It is a little late now, to be honest.

Then April 1 happened, and I made this post.

Around that time I was chatting with some friends in #suptg and discussing the possibility of starting another game. These conversations usually run the same way - things are suggested, we agree they would be cool but don't get around to doing them, I say I don't have time, etc.

But this time...

<Ettin> I could run something silly, cirno
<Ettin> not sure what
<PrivatePlatypoda> Run a steampunk game in 4e, Ettin. In the Forgotten Realms setting.
<Ettin> PP> D:::
<Emo_Duck> Dragonborn boobs. :3
<Ettin> I dunno, "silly game" would probably end up being something retarded
<Ettin> Like it's planescape and the PCs are planar detectives and their secretaries are all catgirl angels in bikinis and the BBEG is scooby doo
<PurpleXVI> I'm in.

A matter of moments later:

<Ettin> OH OH
<Ettin> PURPLE
<Ettin> EVEN BETTER
<Ettin> Run it in BESM
<Ettin> Instead of detectives, magical girls
<LatroPrime> :|
<Ettin> One for each plane
<LatroPrime> ETTIN
<Ruler> :3
<PurpleXVI> The Lady of Pain should turn out to be a little girl in a costume.
<LatroPrime> NORMALLY IT WILL TAKE A LOT TO IMPRESS ME
<Ruler> I'd play it now.
<Ettin> Actually
<LatroPrime> BUT I AM BLOWN AWAY AND I AM STUNNED.
<Ettin> Raise your hand if you would totally play Magical Girl Planescape
<Ruler> Lady of Pain finds a new source of power: Denying little girls ice cream.
<PurpleXVI> ...Ettin, it shames me, but I would give it a shot just to see how awful it would get.


And give it a shot we did.

Planescape: Magical Girls

Yes, shut up, we're doing this.

The system is BESM, because D&D is a big enough pain in the ass to run for things it's supposed to do. The setting is simple: It's Planescape, and for some reason the Lady of Pain has decided that each faction will appoint someone to be given magical girl powers and join a team of magical girls as a sort of Sigil Defense Force. Then D&D adventures happen, except instead of meeting in an inn, they meet in Fell's Ice Cream Parlour.

This is a horrible idea.

It's been all right so far. Kind of like Planescape meets Touhou. The setting lets me use all the bits of PS I like and screw with the bits I don't. And the bits I do, to be honest. Recently I decided to put a bit of modron in there and we're running the Great Modron March module, with a few adjustments.

I occasionally update /tg/ on the game's progress, and if you poke around the SupTG archives you'll find most of the threads. Reactions were interesting - naturally, some people flipped out, and I got some amusement from that in much the same way that I derive enjoyment from reading terrible webcomics. Around the time the first few threads went up someone even came into #suptg to ask why we were being such pedophiles. Good times, good times.

For the record, I specifically banned little girls for this very reason. We might get off on schadenfreude but not on that, and that little rule shut down all but the unfounded speculation (which, to be fair, is all of it).

Anyway, enough of that. Here are the characters that have appeared so far, sorted by faction (or plane)! PCs are in italics.

Athar: Athar-tan is Adie Dawkins, a half-celestial human girl with glasses and an adorable little angel-wings-and-halo set. Adie does not like to be reminded that her father is a god. He thinks it is a phase she will get over when she stops being a teenager.
Believers of the Source: Godsman-tan is Minorin Kawashiro, a pleasant and hard-working girl who likes inventing things. She fights with a backpack full of mechanical parts which she can put together into teleporters, force fields, etc.
Bleak Cabal: Bleaker-tan is Oresta Typhon, another human with an oddly upbeat and extremely naive outlook; she likes to help people, even evil people and demons.
Doomguard: Doomguard-tan is Neitz O'Misree, a heavily-armoured girl who fights with a shapeshifting weapon and is pretty laid-back most of the time. Very clumsy.
Dustmen: Dust-tan is a tengu (well, a humanoid with crow wings) girl who was designed by taking the idea of True Death as an analogue to Nirvana and stretching that as far as possible until we got a Dustman Shaolin monk. Knows kung fu or whatever.
Fraternity of Order: Guvner-tan is Sami Pythagora, a human and a huge nerd. Apparently she was still voted the cutest -tan so far, though. Best friends and occasional roommates with Bleaker-tan.
Free League: Indep-tan is Henrietta Winkler, a laid-back human who works at a maid cafe near the Great Bazaar. The Indeps aren't a real faction, so Indep-tan is pretty much anyone who qualifies and feels like it, but she's been around a while now.
Harmonium: Harmonium-tan is Aribeth de Tylmarande, an elf from Faerûn who wants to be a paladin and tries to combine the Harmonium's outlook with a Lawful Good paladin of Tyr's outlook. Once let Revolu-tan become her roommate. It's like the Odd Couple only with magical girls.
Mercykillers: Mercy-tan is actually two people, a pair of half-elf twins. Alexandra Enoreth (also known as Sons of Mercy-tan, or Son-tan) is a kind-hearted Lawful Good crusader who tries to punish people in the name of the moon for great justice, and her sister Cassandra is a half-barmy Lawful probably-Evil crusader who likes hurting people. Luckily the PCs have only encountered Alexandra so far - Cassandra is generally attacking people on Mechanus or something - but since the only visual difference is the hair, have they really?
Revolutionary League: Revolu-tan is Kunin Ropokin (aka Revolutionary Girl Kunin), an half-elf who is somehow in the group despite being a freaking Anarchist. Actually she is more of a Communist.
Sign of One: Signer-tan is Rene Cartesia, a tiefling from the gate-town of Hopeless who has found happiness with the power of IMAGINATION! (yes it has to be coloured every time.) She is from a long line of tieflings and has the blood of so many fiends within her she can will herself into a different form depending on what is needed or looks cool (horns, goat legs, marilith form, fire breath, etc.).
Society of Sensation: Sensate-tan is Lagina, a tiefling raised by modrons who shoots spice-flavoured laser beams and has an obsession with cakes.
Transcendent Order: Cipher-tan is Sakura, an Oriental human from Rokugan who is also a ninja and dresses like Taki and wields a katana. (I pretty much designed her to annoy someone specific!) Her family was slain by demons and she is incredibly zealous about hunting fiends.
Xaositects: Xaosi-tan is Katy, some kind of chaos planetouched. All the PCs are scared of her. Exploits so far have included being "random", shouting "DOOOOM!", exploding in a shower of penguins, pretending she is a door, insisting she is a modron and convincing real modrons of such, and convincing modrons to "do the modron!" while singing a Modron March version of Thriller.

There are other -tans based on the Planes, but most of them haven't come up and I've typed enough.

Sure, it sounds ridiculous, and it is, but it's fun. That's what matters.

Thursday, July 30, 2009

My "Settings": Epilogue


In more TVTropes-related news that nobody who reads this thing actually gives a crap about: It has been drawn to my attention that the entire "I Am Not Making This Up" entry has been deleted, complete with a discussion page that seems to be populated almost entirely by people who wear their pants on their head.

Naturally, in the meantime someone posted the following story to the completely unmoderated page I was making fun of last post:


Last night, (6/26-27/09) this troper dmed a 3.5 campaign set around finding and killing a great warlock bent on sapping the world of magic. On one adventure during the campaign, I had set the party off to finding and killing a large snake-like creature, so that the king of the dwarves within the city would give them passage through to the underground cave that was normally fit for royals to exit in case of immenant evacuation. Well, the party headed off to gain supplies at a store selling most everything needed for a good adventuring trip. It was over seven hundred words, good lord, I pasted this thing into Microsoft Word to do a word count and it nearly took up an entire A4 page, there is even an aside 100+ words long describing everything in terms of Super Smash Brothers, no seriously look:

...Coup de grâce on the creature, finishing it off in a super smash brother's smash attack combo like none has ever seen. To my mind it was like Having Marth on one side and Shiek on the other (the level being Final Destination) while Ike is doing Great Aether, Knuckle Joe and Smashing it, the hammer brothers are throwing hammers up at it at the same time and palkia and dialga are going back and forth slicing it, lynn strikes it and as Ike brings the creature down to the ground both Marth and Shiek release their attacks, a huge light arrow from one end and critical hit from the other, dealing so much damage and epicness that instead of the creature being shot off in some random direction while yelling "we're blasting off again!!!" *ding*, it just disappears in a puff of smoke and confetti Halo 3 style. WHAT IS WRONG WITH YOU PEOPLE.

My brain is now permanently damaged.

Of course, I am told that I would have to be brain damaged to come up with some of the settings I've run, which makes this only a 6 on the 1-10 Awkward Segue Scale.

I haven't mentioned a few settings yet - most of them, because they're not fleshed out, or even not mine (e.g.: Eberron, if I ever ran it). This post is dedicated to those, to let some people know what I am doing.

And if you scroll down, I tried 4th Edition!!

Chelsea Clinton High School

A few posts ago I mentioned I'd like to do ">Something set in some kind of unusual high school, because for some reason I've been pretty interested in that." And so I did!

Actually the game is called "BESMecha" by the players, because it's in BESM and has mecha. Normally naming a game when you're a player seems to be (at least when I'm the DM) some kind of weird gateway drug to composing "soundtracks" for the game to show off your "musical talent" and trying to make everyone listen to and comment on your retitled Guilty Gear vs. SNK songs that are vaguely thematic, but at this point I have digressed so hard that I am now going to have to go through several seasons worth of dimension-hopping and poor storylines just to get back to the original point, which was describing this game.

Short version: Far future. Humanity has spread into the rest of the Solar System (a prototype faster-than-light ship went to Alpha Centauri and never came back or established contact) and divided into three economic blocks:

  • Atlantic-Pacific Treaty Organization, pretty much the US + Canada + the UK + Australia + Japan + New Zealand, I guess.
  • the New European-Russian Union, aka the rest of Europe + Russia, and
  • the East Asian Alliance, which is fairly obvious.

...And a few other states fending for themselves nobody cares about. The point is, for some reason a bunch of kids have started to show strange psychic powers (generally telekinesis, telepathy etc.) and the government (in this case APTO) has decided to enrol a lot of them in a military high school on the Moon where they just happen to be able to get mecha.

Yes, it is fairly loose on the science.

So far it's doing pretty well, though there have been a few problems that usually stem from BESM being an easily breakable system (advice to all readers: openly considering giving your character permanent mind-control powers and then insisting you're joking usually goes down about as well as calling someone a "borderline dog molestor" and acting surprised when they're offended). Then again, the latest edition of BESM explicitly states that the rules rely on people using some damn common sense, so what the hell.

MEarth

Another horrible name for a horrible game aw snap!

The M is for Magic! It's one of those "Modern setting only magic is real!!!1" things, which so far has been an excuse for whatever silliness I can come up with. So far the game has included

  • Lethacoatl, an Aztec god trapped under an ice cream store
  • Mad scientists who can make weather machines and spaceships that travel through dimensions but can't make money
  • A land of dreams guarded by a lawful/chaotic pair of gatekeepers who mostly pester each other
  • Kukulkan challenging the PCs to soccer
  • Internet wizards
  • Immortal pirate businessmen
  • Edward Lincoln riding a time-traveling wooly rhinoceros
  • The Yith as time-traveling energy beings devoted entirely to running temporal zoos, with preserving the space-time continuum as a secondary objective
  • A Roman firefighter ghost haunting a phone box
  • Isaac Newton founding an order of wizard-assassins
  • Extremely irritable Super Nintendo machines
  • Witches, wizards, warlocks and webcomic artists
  • Specifically, shapeshifting gorilla webcomic artists
  • Bunyips
  • An angel so small his occupation is sitting on shoulders and his "mighty steed" is an RC car
  • Fenrir is female
  • The Ghost of the Internet, a major villain despite the fact that he doesn't actually exist yet in-universe and little of his backstory is logically consistent
  • Aliens obsessed with disco

The PCs are a detective-wizard, a soccer player who gets his powers from Lethacoatl (whose remains he kept in a duffel bag), a myconid, and the first PC's NPC witch girlfriend's PC familiar.)

I love this genre, I really do.

4th Edition

Yep, I did it.

A bunch of IRL pals wanted to get into D&D, and I figured I'd break their tabletop virginity on 4th Edition. We're running Keep on the Shadowfell; right now we're in the middle of Irontooth's lair, which is a bitch of an encounter.

It's hard for me to give thoughts on 4E yet; I want to play it a little more, first. Also, this is really not the right group for qualitative playtesting. At the moment it consists of

  • A friend and veteran gamer playing a cleric of the Raven Queen to fill a player slot (doing a pretty good job)
  • An "Unaligned" human fighter who tends to assume everything works like a console RPG and is clearly into hack-and-slash with the minimum of talking
  • Another human, this one a rogue, who has at least played a bit of D&D before and whose only flaw is his character tends to insult people a lot and his player metagames
  • An openly evil tiefling warlock whose player assured me he can play evil well

So, er, yeah, going well.

The warlock has at least avoided the whole "kill! maim! burn!" chaotic-stupid way of playing Evil; most of any problems he causes stem from not thinking things through properly. Once I talked him out of "giving" a kobold minion he'd Intimidated into service to the village wizard, having it rob the wizard of his scrolls, and framing the rogue.

He's also the source of the comic; the adventure is set around the village of Winterhaven, which is having a kobold problem. The mayor is offering 100gp for the problem to be dealt with, though nobody had stated the price by the time the adventurers approached him. The book also mentions that the mayor has respect for "heroes" and not "treasure-hunters", which I took to mean he didn't like greedy people who seemed to be in it for the money.

Either way, though, it's generally a bad idea to play the "we're amazing adventurers and don't care about you enough to stay behind and stop you all dying unless you give us lots of money" extortion card against a farming village when you're level 1 and nobody has heard of you.

I'm not sure exactly what will happen when villagers start telling them how impressed they are with the PCs being modest and charitable enough to accept a lesser price, but it's going to be interesting.


That's all for this week. Next week, by popular demand: Planescape: Magical Girls!

Sunday, May 31, 2009

Not Awesome


Not awesome at all.

For a change, here is a comic that is not self-contained; it is from a game I am a player in, the same as the previous comic. One of the other players is some kind of Evil warlock whose apparent goal is party conflict. The events depicted are true, including the party cleric Calm Emotions-ing everyone. I was told I should totally draw this, though it is quite possibly the most underwhelming thing that has ever happened.

Speaking of - awkward segue! - you've probably seen me link TVTropes before. It's basically Wikipedia for fiction tropes, and a lot more informal - but like Wikipedia, in the shadows of the discussion pages lurk an army of hooting monkeys with the sense of humour of a Betamax tape ready to argue for countless posts about stupid details nobody actually cares about, like whether or not you are allowed to say "I".

This post is not about those people.

You see, there is a sort of point to that - a lot of the people who say "I" are just rambling on about themselves, and if there is one thing nobody gives a crumpet about it is people who write about themselves on a tropes wiki. Unless it's awesome.

For example, there's the page for Crowning Moment of Awesome. What is that, you ask? Well if you clicked the link you'd know it was "the moment when a fictional character does something for which they will be remembered forever, winning for them the eternal loyalty of fans," idiot.

There are specific entries for "Tabletop RPGs" and "D&D", which are mostly people talking about their "awesome" characters. Unfortunately, these "awesome" characters are often... well, finger-quotes exist for this kind of shit.

I'd like to stick to D&D for now, because I am lazy, but nobody has bothered to check these pages for true awesomeness, or even format them; either a bunch of D&D tales were left in the "Other/Unspecified Game" section by mistake or some people are stupid. So let's start there, shall we?

"This troper DMed a game where a character, a rogue/cleric of a chaotic good homebrew god, was fighting in a floating house one thousand and five hundred feet off the ground, against a nigh-invulnerable construct not unlike an inevitable. The cleric, seeing that this thing was powerful, jumped out of a window, summoned a celestial hippogriff, and flew to safety. Awesome."

Awesome retreat, guys!

Can you imagine doing that and trying to explain why it was great to someone else?

"Well, we were in a floating house, and there was this nigh-invulnerable construct. It was powerful!"
"So what did you do to it?"
"I ran away."
"What?"
"I cast a simple summon monster spell, summoned something that could fly, and ran away."
"...Is that it?"
"Of course!"
"..."
"Awesome."

No.


"This troper had two different CMOAs in his first and only campaign. The first occurred during an indoor map where his ranger, after a series of unsuccessful attacks, manages to land a critical on a guard with each sword!"

The hard part is trying to read through these while keeping in mind this is a list of "moment when a fictional character does something for which they will be remembered forever". That's right, this guy's most awesome thing ever was rolling two criticals! What are the odds?!

But wait, there's more!

"The second, and even more awesome, was during a section where the party was intended to wipe, but most of them were so experienced in the game that the DM had to bring out a high-level wizard to cast Fireball."

wow, what a formidable opponent

"The attack managed to knock everyone to 0 HP or lower...except me. This gave me one turn to act, and given few options, I eventually blurt out "play dead". Even though I have no ranks in anything that should give me skill in that. And I pull it off!"

I want to laugh, but the sad little exclamation mark at the end there makes me feel guilty about doing so.

Why do people confuse "awesome" with "cowardly"? If you made a last stand and took everyone down, that would have been awesome. If you made a last stand and got killed, but heroically, it could still be considered awesome. You played dead? Yeah, good idea, but I wouldn't say "awesome". I would say "nobody gives a shit".


"We had a campaign that was so amazing that EVERY character in it had at least one of these. At LEAST."

The examples listed after that are mostly pretty decent, actually, but I really can't get over the gratuitous use of capital letters ("DESTROYS the thing in ONE ROUND") like this only just happened and the writer hasn't had time to get flaccid.

Minor point, though:

"The skald, whose exploits were so legendary I couldn't possibly come up with one example. Let me put it this way: she was a gnome with levels split between bard and barbarian. She had a constitution score so high that she had over 250 hit points by level 21, even though the majority of her hit dice were d6."

Pro Tip for young writers: Show, don't tell. One example of these legendary exploits is fine. Really. Please stop masturbating.

I won't argue the bard/barb thing (one time I half-jokingly argued that a DM can stat a tarrasque with class levels if he wants with someone who insisted my group and I weren't "mature enough to play a real roleplaying game"), but if having a high Constitution score at epic levels is legendary, then I'm a plesiosaur. And since I don't see flippers...



"In one campaign I was in we were facing a Troll that was chained up. My ranger then went behind the Troll, grabbed the chain and pulled. The Troll went down and we were able to finish him off."

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.

Really. Really? This is your ranger's defining moment of awesomeness? You grabbed the chain? And pulled, even? And what happened next? Did someone make a statue of your ranger? Maybe when your PC finally dies they can put it on your tombstone: "Here lies Ranger Guy. He grabbed the chain and pulled.". Because that is a crowning moment of awesome.


Oh wait, no it isn't. Go ride a wheelbarrow of dicks.


"This troper has DMed a scene that was fairly awesome. (3.5, level 1 PCs)"

"Fairly" awesome? You come onto the Crowning Moment of Awesome page to tell a "fairly" awesome story? Fuck you!

"Well, from the PCs' point of view it might have been called "humorously pathetic."

You can almost hear the DM touching himself from here.

"There were only a few players so the party at that comprised then of a human fighter and a halfling rogue."

Has anyone really been far even as decided to use even go want to do look more like?

"Thew [sic] were in, essentially, a hall of doors. About six doors in the rogue is tired of hunting for traps. In the next segment of passage is found a seven foot deep pool of clear water with a chest at the bottom. The human
[...] dived in. He [...] stayed under long enough to tie the rope around the lock in the chest. [...] He motioned to the halfling to start pulling on the rope as he lifted the chest himself. As soon as the chest was moved the water began draining downward and acid began [...] filling the 'top' of the pool. Now out of air in his lungs the fighter swam through the acid, lugging an iron chest [...] He made it out with major burns, but with the chest. The chest contained two drowned rats and a broken wand."

I decided to cut out entire chunks of that wall of text because if I made you read the entire thing for that terrible payoff I think you would have killed me.

Honestly, is that it? They nearly killed themselves for nothing? Is this supposed to be awesome? Because instead it is kind of like the trap and treasure described: a painful, retarded waste of everybody's time.

"Feeling foolish, the pair headed for the next door. The rogue searched for traps again and found nothing with a roll of 17. Feeling secure they opened the door and were struck head on by a flash trap that blinded them both. The halfling stumbled back, 'into' the acid. Now both temporarily blind the fighter had to take the rope, throw it to the halfling and pull him out."

You can kind of tell why there were only two people playing at the time, can't you?

There's more, but it's just more of the same stupid bullshit.

Hurr hurr, guys, I totally screwed two PCs over with a stupid trap that wasted everyone's time and then totally set off another trap in their faces! Crowning moment of awesome right here!

By the way, did the halfling actually fall in or did the DM just declare he did? Either way, this story is fucking stupid.


"This troper's managed to GM one of these combined with a Crowning Moment Of Funny in the first session of his Maid: the RPG campaign."

:|.



I think it's time to go to the D&D page. It will take me a while to find some bad things in there oh wait never mind here's the second one:


"This troper once played a single-classed Fighter who had a feat that gave him a free attack whenever he was hit with a critical. A shadow dragon on it's last legs proceeded to critical the fighter to negative HP, and with my last attack, I rolled a natural 20. Not a single player would refer to me killing the dragon by any other means than hitting it in the nuts. The fighter's name? "Lord Kittensquisher", due to the DM's fondness for cat-like enemies, and unfortunate tendency to walk them into melee range. This troper took down a displacer beast Packlord with one round of hits. Ah, good times."

Source on feat, please. (Is this balanced or not? I can't tell. Honestly, since he's playing a fighter, he probably needs everything he can get.

As for the rest of it:

Actually, you know what? Screw you, Lord Kittensquisher. You're not even un-awesome enough to feature prominently in this blog post.


"This troper fondly remembers an impromptu D&D campaign he got involved with, where his first task was to take out not one but two cyclopes. He did, just barely, in no small part to flicking green sparks into their eyes to blind them."

A pattern emerges.

See, whenever I read these, a little voice in the back of my mind asks: "and then what happened?" It is waiting for the crowning moment, the definitively epic conclusion to the end of this tale. Not "I blinded them cause they had eyes

Where did these green sparks come from, anyway? Is this a spell? Was it prestidigitation, or a spell that is actually intended to blind people?


"This troper was once playing a game of D&D as my signature Half-Elf rogue/bard, Tobac, and was running away from a balor, along with my band of NPC rogues and 2 lower level PC companions. My friend, who played Davror, my high level Half-Orc half brother who had been killed, was, through months of pestering of the DM, just brought back as an even higher level angel. He was my guardian angel, and if I were to die, he would be banished from the material plane..."

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrgh.

A "signature" character which the other players are lower-level "companions" of? Are you perhaps journeying through Marysutopia?

The rest of the wall of text is, well, a wall of text, but it basically runs as follows: "I was trying to survive the balor until my angel half-brother showed up! It killed most of my NPC followers. Then the other PCs who apparently enjoy this rubbish either sacrificed themselves to save me or were thrown at the balor by me. Then my high-level bodyguard showed up and killed the balor in a few rounds. Then I went to recruit some more NPCs."

What is wrong with your DM? This isn't Dungeons and Dummies. This is the roleplaying equivalent of taking a huge steaming dump in everyone's laps while they thank you for the ice-cream.


"This Troper had a half-elf ranger who, through variants and ability switching, had a base land speed of 60 ft. Combined with a Str of 18, his total Jump modifier was +40. So, because I could, my character leaped 60 ft horizontally from one tower to another. Anything less than 20 was failure. Leap of faith, indeed."

Really? And then what happened?


"D&D. Twenty-three cultists. My gnome sorcerer. One fireball. Damage roll, and...twenty-three dead cultists. How many people can say they're made their own jaw drop?"

grats on killing mooks

you are special


"Okay, I've seen a few of these. One of them was when a player was a Half-Orc Barbarian, and he was up against an army of 20 goblins, and was only about Level 1..."

I'm not targeting this one for its content so much as I am for the fact that the whole thing is a series of bullet points that fills my screen and is filled with sad little exclamation marks and liberal use of even sadder capital letters. I keep imagining someone actually trying to explain these examples to people:

"Also, don't forget that our PCs managed to succeed in breaking the will of the Big Bads of TWO Adventures."
"Really?"
"Kalarel of Keep on Shadowfell, and Palamar of Thunderspire Labyrinth. Kalarel by a CLERIC OF BAHAMUT cheating in a fight, and Palamar by 12 Success skill challenge!"
"You don't have to shout, I'm right..."
"...Involving tricking Palamar and friends to fighting amongst EACH OTHER over the possibility that the PCs had the EYE OF VECNA!"
"Oh god, my ears! My virgin ears!"

Another Pro Tip: Capitalising things to make them more dramatic does not work if you are capitalising a significant fraction of your writing output. Tone it down, please.

Unfortunately for you guys, I really can't be bothered sifting through the rest of this mix of wonder and garbage. The little thrills that may be obtained from deriding something which is bad are very nice, but like most drugs they take their toll on the body, especially if you overdose.

For now: As a sort of antidote, I want to hear your awesome stories. Anonymous posting is on and you are free to omit names, if it is required.

Tell you what - I will draw the most awesome stories posted by, oh, let's say a month from now. Don't be shy!