Alright, so the short version: the Something Awful forums are having a sort of design contest, and I've decided to enter because why not! I will also dump my posts in this blog.
So, basically I need to design an RPG with competitive elements and some cool dice tricks. Also I need to do it in less than a month. Woo hoo!
Assholes Among the Stars
The galaxy is young, and the players represent the first sentient life
to spread across the galaxy. Those guys who normally appear in sci-fi
RPGs as the amazingly advanced precursor civilisation that seeded worlds
with life or planted portal networks or other amazing relics before
disappearing? That's you. During the game each player's civilisation
tries to leave behind just such a lasting legacy, and competes with the
other players to see whose is the best.
In most sci-fi tales, though, the precursor races are either enormous
assholes or even bigger fuckups. With that in mind the goal of this RPG
is not to be the best, but to be the
least worst: the player who
gets the closest to succeeding without actually doing so is the winner.
The game is designed so that this may require fucking up your own plans -
maybe that evil you sealed away isn't as sealed as you think, or your
civilisation just straight-up goes into civil war mode and you lose a
bunch of tech. It's not good for them, but it's good for you, provided
you can push other players into failing even harder or - better yet -
"help" them succeed.
This should be fun. And by fun, I mean for everyone watching me crash and burn.